Boujou 4.0.1 FULL + crack
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Boujou 4.0.1 FULL + crack
Boujou 4 is the latest version of the Emmy award-winning, industry-standard camera and object tracking solution.
Containing a powewrful set of new features coupled with the same fast and robust automatic tracking, boujou 4 enables you to exploit everything in the shot.
boujou 4 is available to purchase now.
FASTER, BETTER CAMERA SOLVES
An improved solver, more feedback and more tools enable you to exploit everything in the shot. Solve from an approximate camera path – boujou 4 can improve an existing camera path by filling in the gaps or by optimizing the camera position.
MODEL-BASED CAMERA AND OBJECT TRACKING
Object tracking – if you don’t have much parallax in a shot it can be difficult to get a good camera solve. boujou 4 enables you to import 3D objects. By importing 3D objects camera solves can then be created based on the correspondence between feature tracks and faces of a polygon mesh.
Survey points – Import survey information in the form of a 3D mesh to improve the accuracy of a 3D solve.
Eyeballing – Very occasionally boujou can’t get the camera position correct. boujou 4 enables you to import a 3D object to eyeball the approximate camera positions in certain frames. boujou can then work out the camera position in the whole shot.
IMPORT AND EXPORT 3D MESHES
Import your test objects to assess the quality of your shots. Export a 3D mesh of the 3D points calculated in boujou enabling you to create shadow casting objects or 3D terrain.
SCRIPTING AND EXTENDED COMMAND SET
Access boujou’s core functionality with embedded scripting. Create your own import and export formats.
Control the number of 3D points generated by boujou. Reduce the number of 3D points so that only the most accurate are exported. Export more 3D points to make a more detailed mesh.
GUI IMPROVEMENTS
boujou 4’s interface has been re-designed for a much smoother workflow
NEW in boujou 4
Model-based camera & object tracking
-import objs as survey data or test objects
-fly camera (eyeballing using model)
-optimize camera & focal using vertex-drag
-face-based tracking
Mesh generation
-scene structure with precision control
-mesh triangulation from scene structure
-export as objs
-export to maya
Fine-grained workflow
-solve from manual approximate camera path
-solve a sub-range
-regenerate structure
-copy/delete individual views
-regenerate individual views
-interpolate cameras
-optimize individual cameras
-optimize cameras & structure
-compute keyframes from feature tracks
Scripting
-embedded scripting engine
Gui improvements
-lasso tool for point selection
-footage controls (contrast, brightness, HD)
-orthographic views
-Boolean polygonal masks control
İmport/export
-Shake track import
-Smoke, Digital Fusion exports
Kod:
Dowland
Duygusuzifade- Mesaj Sayısı : 2459
Kayıt tarihi : 27/06/09
Nerden : Counter Strike
Yaş : 30
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